Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Franchise Codifier: The original manga features a consistently comedic tone all throughout thanks to Masamune Shirow's art style allowing for easy and humorous expressions.Cyberpunk: Each installment explores topics of how technology can influence our concept of identity, our memories, and the impact it has on society as a result.Alternate Continuity: Each of the adaptations has its own backstory and interpretation of Section 9 that is incompatible with other adaptations.Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions. Mamoru Oshii's 1995 adaptation conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a Cyberpunk setting, as well as more proportionally realistic depictions in the art style. Adaptational Seriousness: The original manga is filled with numerous comedic elements such as Black Comedy, sight gags, Batou being a Butt-Monkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Masamune Shirow's art styles.As a cyborg, Kusanagi displays incredible strength and physical resilience, to the point that her teammates, themselves also cyborgs, are frequently left awestruck. Action Girl: The protagonist in almost all installments is a cyborg woman named Motoko Kusanagi, the leader of Section 9, an elite special ops police force in Japan.The Ghost in the Shell franchise provides examples of: Please place examples for specific adaptations on their respective pages. This page is for the franchise in general. The Ghost in the Shell: Global Neural Network (2018): A manga collaboration between franchise creator Masamune Shirow and numerous Western writers and artists with different cases tackled by Section 9. ![]() The Ghost in the Shell: Five New Short Stories (2017): A collection of short stories by five different authors.Ghost in the Shell (2017): A Hollywood Live-Action Adaptation, directed by Rupert Sanders and starring Scarlett Johansson.Ghost in the Shell: First Assault Online (2015): An online free-to-play multiplayer First-Person Shooter based on Stand Alone Complex.It's one of the better-received games based on anime out there. Ghost in the Shell (1997): The first game made for the franchise, released for the Play Station.Ghost in the Shell: Arise (2013): A series of four OVAs + one movie, directed by Kazuchika Kise.īesides the above series, there is also a handful of one-off media:.Ghost in the Shell: SAC_2045 (2020): A revival of the anime set eleven years after Solid State Society.Ghost in the Shell: Stand Alone Complex - Solid State Society (2006): A Made-for-TV Movie and the Finale Movie of Stand Alone Complex.Ghost in the Shell: Stand Alone Complex (2002): An anime series, directed by Kenji Kamiyama. ![]() Ghost in the Shell 2: Innocence (2004): The sequel to the 1995 film.Ghost in the Shell (1995): An anime film adaptation, directed by Mamoru Oshii.Written by Junichi Fujisaku and illustrated by Yuki Yoshimoto. Ghost in the Shell: The Human Algorithm (2019): Takes place after the events of HEP.Ghost in the Shell 1.5: Human-Error Processor (2003): Takes place between the 1989 manga and MMI.Ghost in the Shell 2: Man-Machine Interface (2001): The sequel to the 1989 manga. ![]()
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